Monday, May 23, 2011

Meshing around

I've had a few false starts with projects since my last. I have some good ideas but can't seem to get them off the ground. I was still wanting to be creative so I fired up zbrush and just messed around on one of my base head meshes.


Wednesday, May 11, 2011

Tides of darkness

The interior and exterior of this scene are 5000 polys each, all the textures are hand painted.
This took a little over a week to complete, and I'm pretty happy with how it turned out. Given a larger polygon budget there are definite things I'd like to add, especially to the interior.